Ethyne Rush is a fast-paced, first-person platformer inspired by parkour games. Gain speed by wall jumping, sliding on slopes, and generate structures around you to help you reach new heights in this abstract, recursive environment.
This game was made as our first semester's project of our second year at Ican based on the theme Toy and MinMax. A toy is a game with no clear end objective, where the player can set its own goal and archives them how they want. It however needs to offer different challenges and evolutions of the difficulty to the player as well as constrain in order to let them be able to set their own objectives.
Minmax was let to a more vague interpretation, and we mostly put it in the speed of the player.
Matthieu "Matt-Rhu" Alle:
Lead Designer, Art Director
bocxyz:
Lead Developer, Music Composer
Edward "AKSIS" Bot:
Sound Designer, UI Developer
Andrew "Kahnetop" Jacques (Myself):
3D Artist, Developer