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Color Rush

Color rush is a game made in December in 5 days. We had to create a game using alternative controller and give them gameplay purpose.
We decided to create a game that was using 10 controllers, dispersed across the room. The players have one color assign to them and to one triangle that can move and paint the environment. Each color is assign to a random controller, and the other controllers are for shooter. When they shoot and touch a color triangle, this color change and is assigned to a random controller that was previously assigned to a shooter. When any triangle touch a green box, every other triangle will change controllers, forcing everyone else to investigate the room to find the new controller assign to their color.
The player who colored the most the environment win when the time reach 0.

The team included:
Colin LeBail : game design lead
Théo Bucamp : composition and sound design
Roman Guérin: prog
Myself: prog and controllers integration