I made this shader set for the creation of a nature landscape - October 2023
In order to make my landscape more pleasing and appealing was to add some slight life and movement to the nature. I created some shaders to create a wind effect on the different plants, as well as to be able to easily change their color.
My biggest work on this set is the Grass Shader. I wanted to create a shader that allows me to easily modulate as much part as possible the grass, for me to push my learning. This shader allows me to change the thinness of the grass's blades, their top and bottom color as well as the gradient between them, the number of blade in the grass patch, the difference between the front grass and the back grass, the roundness/arc of the patch and all the wind parameter.
To create a more life like environment, I created a shader for the butterflies in order to make them flap their wings with the shader. I did this because I wanted to manage them with a Particle System, to make them fly freely in the sky, but I could implement animation to the mesh used in the particle system. This allows me to create a mesh animation working with the particle system, making the butterflies alive.
One last thing I had to polish my landscape is a shader on my rocks to create some moss on top of it, making them blending in each other as well as in the ground. For this purpose, I created a triplanar shader that is using a texture base and adding a triplanar texture to the faces facing up.